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Translating Between Business and Creativity as a Games Producer

John Lau  (Lead Producer, ustwo games)

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Track: Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

A game producer's role is an ill-defined thing: Is it operational? Is it commercial? Is it creative? Is it organizational? Is it facilitation? Is it all of the above?

Drawing on a 17-year career ranging from work-for-hire production, game design and indie games, Ustwo games Lead Producer John Lau sketches out a way of understanding the producer's role not just as an organizer, but as a translator between two uneasy allies: the creativity of a game team, and the logistical realities of the businesses that employ them.

Talking through some hypothetical negotiations, he will finish by suggesting ways to set up key project tools so that a producer is better equipped to navigate those conversations.

Takeaway

Commercial game development balances both a business mindset and a creative mindset. A business mindset wants things to be quantifiable and predictable, which is the opposite of what your team needs to be creative. You can better resolve conflicts between the two by reframing them as mismatches of language and priorities.

Intended Audience

Producers in teams of 5 to 25 in commercial game studios who are looking for a way to situate their role in the larger context of the business, and who want to better navigate some of the inevitable conflicts that they encounter in the role.



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