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Trim my Starship: Building Flexible, Modular Hero Assets in 3ds Max (Presented by Autodesk)

Thomas Marrone  (Associate Art Director, Cryptic Studios)

Location: Room 2011, West Hall

Date: Tuesday, March 22

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Not Recorded

Audience Level: Yes

Autodesk

Star Trek Online, the Massively Multiplayer Online Roleplaying Game, has been warping players to the Final Frontier for over 11 years. Throughout that time, the game's art team has used modular modeling and unwrapping techniques in 3ds Max to create detailed starships that allow deep customization with a variety of geometry options and hundreds of possible materials. STO's Lead Ship Artist, Thomas Marrone, will discuss how they build their ships to accommodate both flexibility, accuracy, and detail.

Takeaway

Attendees will learn how about modular modeling and unwrapping workflows in 3ds Max. They will also learn about how Cryptic Studios takes their Star Trek Online ships from concept to final game asset.

Intended Audience

This session is geared towards both technical and non-technical artists who are looking to explore how to use modeling tools in 3ds Max. It is already geared towards fans of Star Trek Online who want a peek inside how ships are brought to life.