GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Turing Tantrums: AI Devs Rant!!

Luke Dicken (Director, Central and Strategic Analytics, Zynga)

Steve Rabin (Principal Lecturer, Digipen Institute of Technology)

Nicole Lazzaro (President, XEODesign, Inc.)

Rez Graham (Senior AI Programmer, Independent)

Ben Sunshine-Hill (AI Team Lead, Havok)

Brian Schwab (Director, Interaction Lab, Magic Leap)

Emily Short (Character Engine Product Manager, Spirit AI)

Location: Room 2002, West Hall

Date: Monday, March 18

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: AI Summit

Format: Session

Vault Recording: Video

Audience Level: All

Sometimes things just need to be said. Saying them out loud in a room filled with (hopefully) like-minded people just makes it all the more interesting and cathartic. In a perennial favorite AI Summit session, AI developers from all corners of the industry will deliver quick, to-the-point tirades about what’s on their mind. Sometimes they are informative. Sometimes they are funny. Sometimes they are inspirational. Some of them are all of the above! But they are always “ranty!”

Takeaway

The attendee will come away with… well… to be honest, the speakers don’t know!

Intended Audience

All levels of game AI programmers.