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Jean-Noe Morissette (Technical Architect, Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: Intermediate
Come join Jean-Noe talk about his experience developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.
Game developers and graphics programmers working with Vulkan or planning Vulkan projects, who want to understand and take advantage of the latest Vulkan features and tools.