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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

UI Engineering Patterns from 'Marvel's Midnight Suns'

Joel Gonzales  (Lead UI Engineer, Firaxis)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: Advanced

No longer just for HUDs, User Interfaces in modern games cover everything from inventory to social interactions. With so much UI now required outside of the core game loop, new techniques are needed to handle the growing demand on UI.

This talk covers the implementation of the UI architecture used in Marvel: Midnight Suns, how its approach allowed the team to create the breadth of screens the game requires and shared functionality by reducing the complexity of UI creation.


Attendees will learn a model for UI creation that requires less technical skill from content creators and allows easier sharing of functionality when building UI that exists outside of the core game loop.

Intended Audience

This is for engineers and programmers building large amounts of UI outside of their game's core game loop. Attendees are expected to have some prior experience building user interfaces in game, web, or related industries.