Joel Gonzales (Lead UI Engineer, Firaxis)
Pass Type:
All Access Pass, Core Pass
Topic:
Programming
Format:
Lecture
Vault Recording: TBD
Audience Level: Advanced
No longer just for HUDs, User Interfaces in modern games cover everything from inventory to social interactions. With so much UI now required outside of the core game loop, new techniques are needed to handle the growing demand on UI.
This talk covers the implementation of the UI architecture used in Marvel: Midnight Suns, how its approach allowed the team to create the breadth of screens the game requires and shared functionality by reducing the complexity of UI creation.
Takeaway
Attendees will learn a model for UI creation that requires less technical skill from content creators and allows easier sharing of functionality when building UI that exists outside of the core game loop.
Intended Audience
This is for engineers and programmers building large amounts of UI outside of their game's core game loop. Attendees are expected to have some prior experience building user interfaces in game, web, or related industries.