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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Undisputed: Punching Above Class (Presented by Unity Technologies)

Ethan Bruins  (Senior Gameplay Programmer, Steel City Interactive)

Ash Habib  (CEO, Steel City Interactive)

Location: Room 2011, West Hall

Date: Thursday, March 23

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Unity technologies

In this talk, you will learn how Undisputed used the Unity game engine to create the first major boxing game in over a decade, from a prototype to early access release. Steel City Interactives’s studio head and a senior programmer will share about the game’s inspiration, development process, and how Unity helped them overcome some of the challenges they faced.

Takeaway

The audience will learn how Steel City Interactive took their prototype to release, the tools they used to reduce friction within teams' workflows, and how they expanded Unity to meet their needs.

Intended Audience

This session will appeal to users ranging from developers to artists, to programmers from all studio levels, as an inspiration on how they can take their games to new levels.