Ethan Bruins (Senior Gameplay Programmer, Steel City Interactive)
Ash Habib (CEO, Steel City Interactive)
Location: Room 2011, West Hall
Date: Thursday, March 23
Time: 11:30 am - 12:30 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Production & Team Leadership
Vault Recording: Video
Audience Level: All
In this talk, you will learn how Undisputed used the Unity game engine to create the first major boxing game in over a decade, from a prototype to early access release. Steel City Interactives’s studio head and a senior programmer will share about the game’s inspiration, development process, and how Unity helped them overcome some of the challenges they faced.
The audience will learn how Steel City Interactive took their prototype to release, the tools they used to reduce friction within teams' workflows, and how they expanded Unity to meet their needs.
This session will appeal to users ranging from developers to artists, to programmers from all studio levels, as an inspiration on how they can take their games to new levels.