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Unfolding Your Gaming Potential With Galaxy GameDev (Presented by Samsung Electronics)

Michael Barnes  (Head of Game Ecosystem at Samsung Research UK, Samsung Electronics)

David Berger  (Senior Software Engineer, Unity)

Location: Room 2000, West Hall

Date: Thursday, March 24

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Samsung Electronics

In this session Galaxy GameDev will talk through tips and tricks that can help you unfold the potential of your games on foldable devices. We will talk about the potential that games have to be enhanced by the foldable form factor as well as design considerations and optimisations that can be made in game engines like Unity and Unreal.

This session will also include a comprehensive overview of the new features in Adaptive Performance 4.0 partnership between Samsung and Unity. It will show developers how to use the latest features from Adaptive Performance 3.0, such as the Boost Mode, Cluster Info and Unity Profiler support, to squeeze even more performance out of their games. It also features the new Visual Scripting integration coming Adaptive Performance 4.0 along with more automatic scalers to make performance optimization even easier.


Attendees will walk away with an understanding of simple design considerations that can improve the UX of their game on foldable devices. They will also learn about how Adaptive Performance 4.0 can be used in Unity to get more performance out of their games with less power utilisation.

Intended Audience

This session will be aimed at Programmers with intermediate experience level but it could also be beneficial for Artists and Game Designers who want to find out more about design considerations for both foldable and non-foldable devices.