View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Josh Samuels (Creative Director & Co-Chair, Raindrop Games & IGDA Allies SIG)
Location: Room 203, South Hall
Date: Friday, March 25
Time: 1:30 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Not Recorded
This meeting, hosted by the IGDA Unity SIG, will discuss who we are, what we've gained from this group in the past and how to get involved. We will spend the rest of the session discussing development approaches, tools and paradigms for using the engine in various sized projects.
Attendees should get insight into how their colleagues are using the Unity Engine. Ideally this will improve their work flow and day to day enjoyment of creating awesome games and other applications that leverage this popular and powerful game technology.
Unity Game Engine developers, educators, advocates and even constructive critics!