View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Natasha Tatarchuk (Distinguished Technical Fellow and VP, AAA and Graphics Innovation, Unity Technologies)
James Jacobs (Head of Technology Incubation, Unity Technologies)
Chris King (CTO, SpeedTree Games SDK)
Joe Marks (CTO (Weta Digital), Unity Technologies)
Location: Room 3001, West Hall
Date: Wednesday, March 23
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
We believe the world is a better place with more creators in it. Unity is on a mission to help everyone achieve their creative vision by democratizing content creation. This panel includes technical pioneers working with Unity’s art tool technologies such as Ziva Dynamics, Weta Digital, and SpeedTree. Discover how Unity’s new lineup of industry-leading artist tools will advance the creative landscape and bring once AAA game tools to the masses. Topics will range from practical product roadmaps and upcoming innovations to visions of Unity’s future and interoperability and artist-driven cloud computing goals.
Attendees will learn what the Weta Digital acquisition means for artists creating games, how Ziva will bring more characters, tech, and scalability to their work, and where to find best-in-class content, 3D vegetation tooling, and AI-assisted artistry tools. There will also be information about new product releases.