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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unity Developer Summit: Best Practices for Building Successful Web Games in Unity 2022 LTS (Presented by Unity)

Ben Craven  (Senior Technical Product Manager, Unity Technologies)

Matthew Buscemi  (Engineering Manager, Unity Technologies)

Rafael Morgan  (VP of Marketing & Partnerships, CrazyGames)

Location: Room 3022, West Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Unity3D

In this session, Unity product and engineering leads share best practices for setting up web games in Unity 2022 LTS, including time-saving tips, optimization tricks, and why the web platform is key for reaching certain audiences without being blocked by hardware requirements or app stores. They also share how some creative developers found success on CrazyGames – a web-gaming platform whose Unity titles rack up around 75 million plays per month – by bringing their games from mobile app stores directly to players through web browsers. Additionally, the presenters provide a sneak peek at the improvements and continued investments Unity is making in web runtimes coming to Unity 6.

Takeaway

Attendees learn what core functionality they can use within Unity to create a successful mobile web game, how some developers brought their games to mobile browsers, and how to host your own web game.

Intended Audience

Creators building web game content using other engines (such as Cocos and Phaser), Unity creators looking to extend the reach of their existing Unity titles, and Unity 2022 LTS customers.



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