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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Unity Developer Summit: Building and Operating a Live Game with Unity Gaming Services (Presented by Unity Technologies)

Joshua Ostrander  (Principal Product Manager, Unity Technologies)

Location: Room 2020, West Hall

Date: Tuesday, March 21

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity Technologies

Unity Gaming Services (UGS) is a cohesive development platform that empowers developers to build their live games using the tech stack and engine of their choice. This session walks through practical examples of using UGS to run live games to demonstrate the platform's flexibility. It covers integration points, including API patterns, data flow for player data and game content, and rich analytics to measure performance.


The audience can expect to learn about tools for running live games of different genres with diverse deployment platform requirements and tech stacks.

Intended Audience

This session speaks to programmers, backend developers, and other studio members who are looking for a deeper technical understanding of how the Unity Gaming Services platform can be set up, integrated, and used for live games.