Joshua Ostrander (Principal Product Manager, Unity Technologies)
Location: Room 2020, West Hall
Date: Tuesday, March 21
Time: 1:20 pm - 1:50 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
Unity Gaming Services (UGS) is a cohesive development platform that empowers developers to build their live games using the tech stack and engine of their choice. This session walks through practical examples of using UGS to run live games to demonstrate the platform's flexibility. It covers integration points, including API patterns, data flow for player data and game content, and rich analytics to measure performance.
Takeaway
The audience can expect to learn about tools for running live games of different genres with diverse deployment platform requirements and tech stacks.
Intended Audience
This session speaks to programmers, backend developers, and other studio members who are looking for a deeper technical understanding of how the Unity Gaming Services platform can be set up, integrated, and used for live games.