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Unity Developer Summit: Building Fear: The Tech Behind Phasmophobia (Presented by Unity)

Benjamin Lavender  (Technical Director, Kinetic Games)

Location: Room 2020, West Hall

Date: Tuesday, March 18

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Design, Independent Games

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity Technologies

Join Kinetic Games as they unveil the tech that powers Phasmophobia, the hit multiplatform ghost-hunting game. The team will delve into core mechanics, showcasing code snippets and screenshots to reveal secrets behind the game's atmosphere and immersion. Discover how algorithms create unpredictable ghost behaviour, how Kinetic uses the Unity Engine, and the tools and techniques used to bring the paranormal to life. This is a must-attend for developers and enthusiasts of all things spooky and technical.

Takeaway

Attendees will gain insights into the core mechanics and tech behind Phasmophobia, including code snippets, algorithms for unpredictable ghost behavior, and use of the Unity Engine. They'll also learn about the tools and techniques that enhance the game's atmosphere and immersive experience.

Intended Audience

This talk is perfect for game developers, coders, and technical enthusiasts interested in horror game mechanics, Unity Engine techniques, and AI-driven behavior systems. It's also ideal for those curious about the creation of immersive and atmospheric gaming experiences and fans of Phasmophobia looking for insider insights.



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