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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unity Developer Summit: Crafting Beautiful Natural Environments with Unity and SpeedTree (Presented by Unity)

Sarah Scruggs  (Senior Technical Artist, SpeedTree, Unity Technologies)

Mark Schoennagel  (Manager, Industrial Advocacy, Unity Technologies)

Location: Room 3022, West Hall

Date: Monday, March 18

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Unity3D

Have you seen The oasis, our photorealistic URP sample? Go behind the scenes with the experts that crafted it and learn new ways to create eye-catching environments, ranging from vegetation to sky. This session walks you through how the shaders were made, how to create a beautiful sky, and how to build a Sago Palm including procedural structure and leaf canopy clusters.

Takeaway

Attendees learn how they can use Unity and SpeedTree to bring a natural environment to life

Intended Audience

Technical artists, environment artists, lead artists, 3D artists, 3D modelers, concept artists, game designers, and art directors



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