GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Unity Developer Summit: Cross-Platform Game Development with the New URP Sample Scene (Presented by Unity Technologies)

Jonas Mortensen  (Technical Artist, Unity Technologies)

Location: Room 2020, West Hall

Date: Tuesday, March 21

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity Technologies

In this session, you will discover how to build beautiful cross-platform games in the Universal Render Pipeline (URP). URP technical artists walk you through the new URP Sample Scene to teach you how to scale the graphics of your games and provide solutions for common scalability challenges. See technical rundowns of select graphics features such as custom post-processing, custom lighting and shaders, plus tips on how to apply them in your own projects.

Takeaway

Learn about URP configuration as well as tips and tricks for optimization and customization. This introduction will help you to dive right in and utilize the full potential of the sample scene when it is released.

Intended Audience

This presentation is for anyone looking to deepen their understanding of the Universal Render Pipeline. It will focus on scalability and customization, which are the key features of URP. Familiarity with rendering and shaders is beneficial but not a requirement.