Jonas Mortensen (Technical Artist, Unity Technologies)
Location: Room 2020, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Design
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
In this session, you will discover how to build beautiful cross-platform games in the Universal Render Pipeline (URP). URP technical artists walk you through the new URP Sample Scene to teach you how to scale the graphics of your games and provide solutions for common scalability challenges. See technical rundowns of select graphics features such as custom post-processing, custom lighting and shaders, plus tips on how to apply them in your own projects.
Takeaway
Learn about URP configuration as well as tips and tricks for optimization and customization. This introduction will help you to dive right in and utilize the full potential of the sample scene when it is released.
Intended Audience
This presentation is for anyone looking to deepen their understanding of the Universal Render Pipeline. It will focus on scalability and customization, which are the key features of URP. Familiarity with rendering and shaders is beneficial but not a requirement.