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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unity Developer Summit: Get Ahead of the F2P Treadmill with Engaging Content (Presented by Unity)

Rambod Kermanizadeh  (Senior Manager, Software Engineering, Unity Technologies)

Larry Rye  (Director, Solutions Engineering, Services, Unity Technologies)

Location: Room 3022, West Hall

Date: Tuesday, March 19

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity3D

In today's capricious F2P landscape, keeping your most valuable players engaged – and converting them into payers – can make you feel like you're continuously falling off the dreaded content treadmill. There's a better way. Using a real-world LiveOps use case, we show how you can customize Unity services to build, launch, and operate live service games – supported by data-driven decisions – to outpace the content demands of your players. You'll learn how to build your game mechanics securely, organize and release your game content, make data-informed decisions to use what works, and avoid introducing instabilities into your player experience.

Takeaway

Senior and expert-level developers working in live services on Unity mobile F2P games. Intermediate developers can also benefit from key takeaways and are still encouraged to attend.

Intended Audience

Attendees learn how to optimize analytics, experimentation, and observability to make data-driven decisions. They also learn how to customize Unity services with a Server Authoritative Game Logic toolchain to build, launch, and operate successful live-service games while de-risking the development process.



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