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Unity Developer Summit: Getting Dredge to Look Great and Run Cool on Mobile (Presented by Unity)

Joe Cruz  (Senior Technical Artist, Unity)

Location: Room 2020, West Hall

Date: Tuesday, March 18

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Unity Technologies

Discover the challenges and strategies behind bringing the award-winning game Dredge to Android. This session explores optimization techniques used to improve framerate, thermal efficiency, and GPU performance. Learn how the team optimized game assets and shaders for the Universal Render Pipeline (URP), developed an innovative approach to generating Level of Detail (LOD) models, and leveraged Adaptive Performance (ADPF) to address platform-specific challenges. This session will also cover solutions for issues around OpenGL and Vulkan, offering actionable insights to help you optimize mobile ports and push the boundaries of performance in real-time 3D projects.

Takeaway

Attendees will learn techniques to optimize Android games, including using ADPF to boost performance and mitigate thermal issues. Topics include the Google Play integration, VKQuality Toolkit, Vulkan and OpenGL rendering issues, Houdini-generated LODs, command buffers, pooling and GridUI enhancements. Attendees will also learn some practical approaches and a few novel optimizations for improving GPU rendering performance in Unity's Universal Rendering Pipeline.

Intended Audience

This session is designed for Unity game developers who want to improve performance and optimize games for mobile devices–especially those working on the Android platform.



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