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Unity Developer Summit: Graphics Rendering: Getting the Best Performance with Unity 6.1 (Presented by Unity)

Elad Damian Nachman  (Senior Technical Product Manager, Unity)

Mathieu Muller  (Lead Product Manager for Graphics, Unity)

Location: Room 2020, West Hall

Date: Tuesday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming, VR/AR

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Unity Technologies

Ready to take your game's performance to the next level across mobile, desktop, and console platforms? This session introduces the powerful graphics optimizations and tools in Unity 6.1 that can help minimize CPU and GPU rendering overhead. Learn how to increase frame rate, extend mobile battery life, and push visual fidelity further.

Takeaway

Attendees will experience the latest graphics optimizations in Unity 6.1 through technical deep dives and hands-on demos. Learn how to identify bottlenecks in your project and select the most effective optimization techniques to enhance rendering performance and achieve higher visual fidelity across all platforms.

Intended Audience

This session is designed for developers of all types of games who want to maximize graphics rendering performance across platforms and enhance both the reach and visual fidelity of their projects.



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