GDC 2025 Session Viewer
Unity Developer Summit: Graphics Rendering: Getting the Best Performance with Unity 6.1 (Presented by Unity)
Elad Damian Nachman (Senior Technical Product Manager, Unity)
Mathieu Muller (Lead Product Manager for Graphics, Unity)
Location: Room 2020, West Hall
Date: Tuesday, March 18
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming, VR/AR
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate

Ready to take your game's performance to the next level across mobile, desktop, and console platforms? This session introduces the powerful graphics optimizations and tools in Unity 6.1 that can help minimize CPU and GPU rendering overhead. Learn how to increase frame rate, extend mobile battery life, and push visual fidelity further.
Takeaway
Attendees will experience the latest graphics optimizations in Unity 6.1 through technical deep dives and hands-on demos. Learn how to identify bottlenecks in your project and select the most effective optimization techniques to enhance rendering performance and achieve higher visual fidelity across all platforms.
Intended Audience
This session is designed for developers of all types of games who want to maximize graphics rendering performance across platforms and enhance both the reach and visual fidelity of their projects.