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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unity Developer Summit: High-Fidelity Graphics on Mobile, VR, PC, and Consoles with Unity 6 (Presented by Unity)

Steven Kent  (Technical Product Manager, Unity Technologies)

Mathieu Muller  (Technical Product Manager, Unity Technologies)

Ludovic Theobald  (Graphics Engineer, Unity Technologies)

Location: Room 3022, West Hall

Date: Monday, March 18

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Design

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity3D

Discover the latest advancements in rendering, lighting, and VFX technologies in Unity 6. Learn how the new GPU Lightmapper and Adaptive Probe Volumes allow you to scale global illumination from mobile to high-end PCs with fast iterations and high visual fidelity. Also, see our artist tools updates for materials, shaders, and VFX, making them easier to use and enabling you to create effects that would have been hard to achieve before.

Takeaway

Attendees see the latest features for Unity's URP and HDRP render pipelines, including those designed to optimize both CPU and GPU performance, and get a deeper dive into how these features function within the Editor. Practical insights are supported by improved performance metrics, offering insight into the real-world implications of these significant improvements.

Intended Audience

This session benefits technical artists and programmers by demonstrating solutions that align the goals of both technical directors and artistic directors, combining creative capabilities and maximum performance.



Connecting the Global Game Development Community

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