Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Unity Developer Summit: Performance Tips & Tricks from a Unity Consultant (Presented by Unity)

Nicolas Alejandro Borromeo  (Senior Software Development Consultant, Unity)

Location: Room 2020, West Hall

Date: Monday, March 17

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Unity Technologies

Learn proven performance best practices from Nicolas Borromeo, a Unity consultant and author of the Hands-On Unity Game Development book series. In this session, Nicolas will outline some of the most impactful performance issues developers commonly encounter while working on Unity projects. You'll learn practical strategies to avoid or resolve these obstacles and ensure smoother performance. With live demos, this session will showcase how to use profiling tools to identify problem areas and apply effective solutions directly within a Unity project.

Takeaway

Attendees will learn actionable techniques to detect and resolve performance issues in Unity projects. Live demos will focus on memory consumption, Addressables, and the Universal Render Pipeline (URP). Additional topics include profiling tools for identifying CPU, GPU, and memory bottlenecks, as well as tips for optimizing UI and scripting workflows.

Intended Audience

This session is designed for intermediate and advanced Unity users who want to both detect and avoid performance issues with native profilers–and implement effective solutions.



Connecting the Global Game Development Community