GDC 2025 Session Viewer
Unity Developer Summit: Performance Tips & Tricks from a Unity Consultant (Presented by Unity)
Nicolas Alejandro Borromeo (Senior Software Development Consultant, Unity)
Location: Room 2020, West Hall
Date: Monday, March 17
Time: 4:10 pm - 5:10 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate

Learn proven performance best practices from Nicolas Borromeo, a Unity consultant and author of the Hands-On Unity Game Development book series. In this session, Nicolas will outline some of the most impactful performance issues developers commonly encounter while working on Unity projects. You'll learn practical strategies to avoid or resolve these obstacles and ensure smoother performance. With live demos, this session will showcase how to use profiling tools to identify problem areas and apply effective solutions directly within a Unity project.
Takeaway
Attendees will learn actionable techniques to detect and resolve performance issues in Unity projects. Live demos will focus on memory consumption, Addressables, and the Universal Render Pipeline (URP). Additional topics include profiling tools for identifying CPU, GPU, and memory bottlenecks, as well as tips for optimizing UI and scripting workflows.
Intended Audience
This session is designed for intermediate and advanced Unity users who want to both detect and avoid performance issues with native profilers–and implement effective solutions.