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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unity Developer Summit: Rendering Customization and Performance in Unity 6 (Presented by Unity)

Elad Damian Nachman  (Senior Technical Product Manager, Unity Technologies)

Mathieu Muller  (Technical Product Manager, Unity Technologies)

Adrien Moulin  (Senior Graphics Developer, Unity Technologies)

Ludovic Theobald  (Graphics Engineer, Unity Technologies)

Location: Room 3022, West Hall

Date: Monday, March 18

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Unity3D

Discover how Unity 6 can boost graphics performance and give you more control over visuals while optimizing your game for all Unity-supported end-user devices. Get a tour of the latest render pipeline optimizations, including GPU-driven rendering as well as Unity Spatial-Temporal Post-Processing (STP), a novel cross-platform upscaler. Finally, you’ll learn how to customize your game’s graphics rendering at a deeper level using Render Graph, VFX Graph, and latest additions to the Ray Tracing API.

Takeaway

By leveraging these advancements, teams can streamline their workloads, significantly reduce overhead costs, and deliver smoother and faster graphics. While referencing our Unite 2023 keynote and Fantasy Kingdom demo, this session takes a deeper dive into how these features function within the Unity Editor, while showcasing performance-saving metrics.

Intended Audience

This session benefits technical artists, developers, and programmers looking to add more complexity and density to their games. You learn about our new tools for achieving maximum performance across platforms, while reducing overhead costs and improving workflows.



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