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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Will Armstrong (Manager, Software Engineering, Unity Technologies)
Gustavo Castro (Technical Lead, Software Engineering, Unity Technologies)
Razvan Luta (Manager, Technical Art, Unity Technologies)
Location: Room 2020, West Hall
Date: Tuesday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
In this session, you’ll learn how to boost your productivity in Unity at every stage of the game development lifecycle. From early prototyping to scaling to deployment, see how you can get the most out of tools like source control and profiling to identify performance opportunities and ship a truly awesome game. All tips shared in this session are pulled from actual projects delivered by our team of experts.
Attendees will learn Unity productivity tips in the following areas: profiling, performance and optimization, coding standards, debugging, testing, visual scripting, graphs, scriptable objects, design patterns, version control, DevOps.
Intermediate and advanced programmers and game creators who use Unity and want to be more efficient, eke out better performance in their projects, or build great team collaboration.