Will Armstrong (Manager, Software Engineering, Unity Technologies)
Gustavo Castro (Technical Lead, Software Engineering, Unity Technologies)
Razvan Luta (Manager, Technical Art, Unity Technologies)
Location: Room 2020, West Hall
Date: Tuesday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
In this session, you’ll learn how to boost your productivity in Unity at every stage of the game development lifecycle. From early prototyping to scaling to deployment, see how you can get the most out of tools like source control and profiling to identify performance opportunities and ship a truly awesome game. All tips shared in this session are pulled from actual projects delivered by our team of experts.
Takeaway
Attendees will learn Unity productivity tips in the following areas: profiling, performance and optimization, coding standards, debugging, testing, visual scripting, graphs, scriptable objects, design patterns, version control, DevOps.
Intended Audience
Intermediate and advanced programmers and game creators who use Unity and want to be more efficient, eke out better performance in their projects, or build great team collaboration.