GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Unity Developer Summit: The Big Unity AMA, 2023 Edition (Presented by Unity Technologies)

Andrew Parsons  (Manager, Product Marketing Management, Unity Technologies)

Location: Room 2020, West Hall

Date: Tuesday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity Technologies

Nows your chance to ask Unity those burning questions about game creation, tools, services, and functionality. Senior Unity program managers, engineers, and other staff host this ask me anything session to round off the Unity Developer Summit. We'll do our best to answer any question you might have about the Unity Editor and game engine, platform support, implementing services into your game, and whatever else you think up – no question is too big or too small.


Addresses questions about any related the upcoming Unity 2022 LTS release, and other tech within Unity's game creation portfolio. Experts are ready to cover DOTS, ECS, HDRP, URP, platform development, VR, multiplayer reach, Unity Game Services, and more.

Intended Audience

Intermediate to advanced programmers and game creators who use Unity and have questions on implementation, design, development, and deployment of games on supported platforms.