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Unity Techniques Roundtable (Presented by the IGDA)

Michael L. Croswell (Chair, IGDA Unity SIG)

Location: Room 203, South Hall

Date: Friday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

Audience Level: All

In this open roundtable format, we will discuss (bring notes!) those technologies and techniques that you have used successfully in the past year. With options such as Shader Graph, FMOD and technologies such as DOTS, what works for you? What is more of hindrance than an advantage. Pros and cons. Let's share.


Attendees should have a better idea of the paradigms involved in using the Unity engine to its advantage. In particular, one should realize that their are multiple ways to leverage it - not one-size-fits-all.

Intended Audience

Unity Engine users that have gone beyond the beginning tutorials and want to learn from others "how does your team do X" in Unity and also "how we did/do it."