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Unlock the Full Potential of your Game with Vulkan and ADPF (Presented by Google)

Nate Trost  (Developer Relations Engineer, Android Games, Google)

Dohyun Kim  (Developer Relations Engineer, Games, Android & Play, Google)

Jungwoo Kim  (Principal Engineer, Samsung)

Location: Room 2009, West Hall

Date: Wednesday, March 19

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Google Play

Vulkan unlocks the potential of modern mobile graphics hardware, bringing new features, and increased performance. Android Dynamic Performance Framework (ADPF) enables developers to adjust between the device and game's performance in real-time based on the thermal state of the device. It also allows games to send signals to the device about their upcoming resource needs. In this session, you'll get an overview of the current state and future of Vulkan on Android. You get the latest on how popular game engines take advantage of this technology, and hear stories from top game developers with amazing Android game experiences. Finally you'll see source code examples of how to use Vulkan and ADPF in your game along with tips and best practices.

Takeaway

How to use Vulkan and ADPF technologies to make your game look and perform its best on Android. Details on Vulkan and ADPF integrations in popular game engines. What to expect in the future for Vulkan and ADPF on Android.

Intended Audience

Intermediate level material. Intended for engineers and producers involved in developing games for Android.



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