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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unlocking Creativity: Crafting the Ultimate AAA Game Studio for "Last Sentinel" (Presented by LightSpeed Studios)

Steve C. Martin  (Vice President, LIGHTSPEED STUDIOS')

Location: Room 2000, West Hall

Date: Thursday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Lightspeed Studios

This session unveils details around the conception and creation of the team behind “Last Sentinel”, a groundbreaking AAA narrative console game that boasts intricate storytelling and cutting-edge player-driven gameplay. Delving into the expectations and requirements of embarking on the development of a true AAA game title, this session explores the beginnings of “Last Sentinel” and the collaborative efforts required to introduce the world to a brand new IP at the AAA standard. The presentation emphasizes the coordination of diverse teams at the game’s most early phases. Furthermore, attendees will gain insights into the unique story of Lightspeed L.A.’s foundation, including a glimpse into the studio's culture and atmosphere.

Takeaway

Audiences will learn about the STRATEGIC elements of the team-building processes necessary to create a AAA game in today’s market. The discussion will underscore the importance of combining storytelling, technical excellence, and cultural diversity within a collaborative studio environment to craft games that meet the high-quality expectations of AAA titles in today's industry, and how we pulled that off for Lightspeed L.A. and LIGHTSPEED STUDIOS.

Intended Audience

This session is tailored for aspiring game developers, industry professionals, and gaming enthusiasts eager to delve into the intricacies of what it takes to craft a AAA game. For people who are interested in narrative design, foundational aspects of game and team creation, and building a healthy studio culture, this presentation offers valuable perspectives for a diverse audience within the game community.



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