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Creating Next-Gen Agents in Krafton's InZOI (Presented by NVIDIA)

Evgeny Makarov  (Principal Engineer, NVIDIA)

Kangwook Lee  (Head of Deep Learning Division, KRAFTON)

Location: Room 3009, West Hall

Date: Thursday, March 20

Time: 11:00 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Intermediate

NVIDIA

NVIDIA and Krafton are pulling back the curtain on how we built a truly emergent character AI for InZOI. This session dives into the technical details of creating NPCs that go beyond scripted responses. We'll explain how we use language models directly on device with NVIDIA ACE and how we solved the hard problems of making characters feel alive and responsive. From architectural decisions to performance optimization, you'll get an in-depth look at how we used NVIDIA ACE to expand the possibilities of interactive character interactions.

Takeaway

Learn practical strategies for implementing advanced LM-based character agents, understand on-device inference techniques, and gain insights into overcoming technical challenges in creating dynamic, intelligent game characters using cutting-edge AI technologies.

Intended Audience

Game developers, AI engineers, and technical designers interested in cutting-edge character AI technologies. This session is ideal for professionals working on narrative-driven games, interactive storytelling, or advanced NPC behavior systems. Attendees should have a foundational understanding of machine learning, game development pipelines, and an interest in emerging AI technologies for interactive entertainment.



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