View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Nathaniel Chapman (Lead Designer, Timberline Studio)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: TBD
Audience Level: Intermediate
Micro-Iteration is a process that allows for rapid improvement of specific content by pairing playtesters and developers. This technique has led to great success across many games, but was most striking on the World of Warcraft Encounter Design Team. However, this process requires substantial effort and organization - in structuring the team to make that time effective, in developing technology and tools to make the best use of rapid iteration time, and in developing relationships between developers and testers to ensure frank and honest feedback. This talk will both provide a case study in effective rapid iteration as well as a pathway for your technology and tools to unlock the power of rapid iteration for your game.
You will see specific examples of how the rapid iteration process works to improve the quality of content, as well as the tools, technology and team structure that enabled that process, and some takeaways to bring aspects of that process to your own game.
This talk is intended for producers, team leaders, designers and programmers who want to either participate in or support their team in making high-quality content. Some technical details will be discussed but no specific technical information is required.