GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unlocking the Power of Micro-Iteration

Nathaniel Chapman  (Lead Designer, Timberline Studio)

Location: Room 3005, West Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Micro-Iteration is a process that allows for rapid improvement of specific content by pairing playtesters and developers. This technique has led to great success across many games, but was most striking on the World of Warcraft Encounter Design Team. However, this process requires substantial effort and organization - in structuring the team to make that time effective, in developing technology and tools to make the best use of rapid iteration time, and in developing relationships between developers and testers to ensure frank and honest feedback. This talk will both provide a case study in effective rapid iteration as well as a pathway for your technology and tools to unlock the power of rapid iteration for your game.


You will see specific examples of how the rapid iteration process works to improve the quality of content, as well as the tools, technology and team structure that enabled that process, and some takeaways to bring aspects of that process to your own game.

Intended Audience

This talk is intended for producers, team leaders, designers and programmers who want to either participate in or support their team in making high-quality content. Some technical details will be discussed but no specific technical information is required.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon