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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Unlocking the Power of Neurodiversity in Game Development

Pierre Escaich  (Neurodiversity Talent Program Director, Ubisoft)

Aris Bricker  (Associate Game Designer, Redstorm, Ubisoft)

Location: Room 2005, West Hall

Date: Wednesday, March 22

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Vault Recording: Video

Audience Level: All

According to latest UKIE census on diversity, representation of neurodiversity is strong within the game industry. With about 18% self-identifying as neurodivergent, it is more than in the general population. But being too often invisible and misunderstood, the industry is missing a strong opportunity to leverage the exceptional talents and skills behind it.

At Ubisoft, both employees and employer launched a dual and complementary initiative on Neurodiversity. This lecture will be about their journey and learnings on unlocking the power of neurodiversity in game development.

Takeaway

Attendees will learn the experience of creating both an employee initiative and an official HR-D&I program at Ubisoft. Bringing facts about neurodivergent talents fitting our industry needs. And, most importantly, some good practices to put in place in terms of peer support, inclusion tips for managers, and accommodations recommendations.

Intended Audience

This is for anyone in the game industry, and no prerequisite knowledge is required.