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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Pierre Escaich (Neurodiversity Talent Program Director, Ubisoft)
Aris Bricker (Associate Game Designer, Redstorm, Ubisoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: TBD
Audience Level: All
According to latest UKIE census on diversity, representation of neurodiversity is strong within the game industry. With about 18% self-identifying as neurodivergent, it is more than in the general population. But being too often invisible and misunderstood, the industry is missing a strong opportunity to leverage the exceptional talents and skills behind it.
At Ubisoft, both employees and employer launched a dual and complementary initiative on Neurodiversity. This lecture will be about their journey and learnings on unlocking the power of neurodiversity in game development.
Attendees will learn the experience of creating both an employee initiative and an official HR-D&I program at Ubisoft. Bringing facts about neurodivergent talents fitting our industry needs. And, most importantly, some good practices to put in place in terms of peer support, inclusion tips for managers, and accommodations recommendations.
This is for anyone in the game industry, and no prerequisite knowledge is required.