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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unravelling Project AVA: Insights from Our Research on GenAI in Game Development (Presented by Keywords Studios)

Stephen Peacock  (Head of Games AI, Keywords Studios)

Lionel Wood  (Studio Art Director, Electric Square)

Location: Room 2000, West Hall

Date: Thursday, March 21

Time: 12:45 pm - 1:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Keywords Studios

In this informative session, Lionel Wood, Art Director at Electric Square Malta, and Stephen Peacock, Head of Games AI at Keywords Studios present an R&D case study covering the story of a team's foray into AI-powered video game development.

The talk candidly explores the team's successes and setbacks while employing Generative AI tools in their creative process. Attendees will gain an unbiased insight into the complexities of AI integration, its potential advantages, and the challenges it can pose.

This session offers a balanced perspective for game developers of all levels of experience, shedding light on the intricate dynamics of blending traditional development approaches with emergent AI technologies.

This session's description may have been written by AI. Or not.

Takeaway

Attendees will gain a comprehensive understanding of the realities of integrating AI in game development, illustrated through the firsthand experiences of our team. They will learn about managing expectations, overcoming challenges, and leveraging AI's potential, even with limited prior knowledge, crucial insights for navigating the evolving landscape of game development.

Intended Audience

This session is aimed at game developers, artists, designers, and project managers with an interest in Generative AI integration. Our team's firsthand account provides a balanced view of AI's role in game development, offering insights to those already in the field, regardless of their current familiarity with AI technology



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