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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Unreal Engine 5.4: Animation Deep Dive (Presented by Epic Games)

Fredrik Nilson  (Lead Technical Product Manager, Epic Games)

Jacob Buck  (Principal Technical Artist, Epic Games)

Scott Lemmer  (Animation Director, Epic Games)

Paddy Walker  (Senior Technical Product Manager, Epic Games)

Jose Villarroel  (Animation Programmer, Epic Games)

Samuele Rigamonti  (Principal Animation Programmer, Epic Games)

Location: YBCA Theatre

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Get an in depth look into how we rigged and animated LEGO® Fortnite in Unreal Engine, and how we reinvented Fortnite Battle Royale's locomotion with Motion Matching. This talk will show the tools we've developed and share details on the content we've built, including the transition to Motion Matching on a live title, how we landed on the animation style within LEGO® Fortnite, demos of our minifig rigs and highlights of the benefits to animating in Unreal Engine to allow for no 'round tripping' for quicker iteration and testing.

Takeaway

Understand what it took to switch away from DCCs to rigging and animating LEGO® Fortnite entirely in Unreal engine. The team will share their experience, anecdotes and interesting facts.

Understand what it took to convert Fortnite, one of the largest live game in the world to using Motion Matching, running on all 100 players and on all platforms.

Intended Audience

Animators, Technical Animators, Technical Designers in Animation, Animation Programmers, Gameplay Programmers



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