Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Pamela Harrison (Software Technical Consulting Engineer, Intel Corporation)
Date: Monday, July 19
Time: 9:40am - 10:10am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
The GPU’s Execution Unit (EU) is a critical component of Intel Xe Architecture. Both compute and render workloads leverage the EU. In order to optimize your application workloads, it is necessary to understand how the EU operates. This comprehension will enable you to interpret performance data and make necessary optimizations. This session will describe how core EU metrics (Thread Occupancy, GPU Active, EU Active, EU Stall) are calculated, and what classes of problems they pertain to. Further, this session will cover the use of Intel® GPA’s Graphics Frame Analyzer to understand how to increase optimization when faced with challenges related to these EU metrics. In addition, the difference between data access stall and latency will be explained as well as how GPA Hotspot Analysis and Shader Profiler can help with their analyses during shader optimization.
Attendees will be able to extract the full value of Intel platforms to achieve higher performance on games and graphics applications. Armed with knowledge about the data from Intel® GPA and how it correlates to Intel GPU EUs, developers will be able to optimize for Intel’s discrete and integrated GPUs.
Developers who want improved performance, visual quality, and higher frame rates for games and interactive visual applications.