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Urban Worlds: A New Procedural Modeler (Presented by Threedee.io)

Emilio Santos  (CTO, Threedee, Inc.)

Location: Room 2000, West Hall

Date: Friday, March 25

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Not Recorded

Audience Level: No

Threedee.io

Introducing threedee, a new procedural modeler for urban environments. With the advent of great natural procedural modelers there is a need to provide the same level of service for urban content. Threedee proposes a novel approach to describe such environments that is easy to learn, artist friendly and with a large variation spectrum. We will present the way we have overcome traditional limitations of architectural content generation. In particular, we will introduce the concept of responsive geometry which allows us to create a more productive workflow generating high quality 3D cities . Artist involvement is key to high quality results so our model drastically reduces the number of instructions and includes drawing tools for many of those. Our goal is to make threedee available to all regardless of background.

Takeaway

The public will be introduced to threedee technology. Our goal is to empower the creation of large urban worlds by teams of any size. Attendants will come out with the understanding that procedural modelers can be easy to use and produce high quality content at scale.

Intended Audience

At the executive level, art directors and producers can learn how to shape scenes without artist intervention. At the content producing level, both artists and technical artists can master our tools. Developers will be particularly well equipped to create massive content using our tools.