View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Grant Shonkwiler (Commander & Shonk, Shonkventures)
Chance Glasco (Creative Director, Good Dog Studios)
Trevin York (Lead Game Designer, Mind Blown Labs)
Arnaud Fayolle (Art Director, Ubisoft, Positive Play)
Paula Angela Escuadra (Senior Societal Topography UX Research Lead, Google)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Vault Recording: TBD
This full day interactive workshop will teach teams and individuals how to integrate climate change and climate resilience messaging into their games. Through a combination of lectures and activities, participants will both better understand the climate crisis and unlock their own super powers as game developers, becoming equipped to impact gamers and ultimately change the world with actionable design approaches.
Anyone making games in any role. Both individuals and teams are welcome to attend.