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Use Your Game Developer Superpowers to Fight the Climate Crisis Workshop

Grant Shonkwiler  (Commander & Shonk, Shonkventures)

Chance Glasco  (Creative Director, Good Dog Studios)

Trevin York  (Lead Game Designer, Mindblown Labs)

Arnaud Fayolle  (Art Director, Ubisoft, Positive Play)

Paula Angela Escuadra  (Senior Design Researcher, Xbox Game Studios Cloud Publishing)

Location: Room 2014, West Hall

Date: Monday, March 21

Time: 10:30 am - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Workshop

Viewing Experience: In-Person

Vault Recording: Not Recorded

This full day interactive workshop will teach teams and individuals how to integrate climate change and climate resilience messaging into their games. Through a combination of lectures and activities, participants will both better understand the climate crisis and unlock their own super powers as game developers, becoming equipped to impact gamers and ultimately change the world with actionable design approaches.


  • Participants will gain a deeper understanding of the downstream impacts of the climate crisis on individuals, and understand approaches to build people’s resilience to those impacts.
  • Participants will learn fundamental transformational design approaches and immediately have the opportunity to practice applying these approaches with guidance from the workshop leaders.
  • Participants will leave this workshop empowered with the knowledge, approaches, and processes necessary to add effective climate resilience messaging to their games.

Intended Audience

Anyone making games in any role. Both individuals and teams are welcome to attend.