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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Using AI to Bring Your Game Characters to Life (Presented by NVIDIA)

Louis Marcoux  (Technical Specialist | Omniverse for Games Developers, NVIDIA)

Location: Room 3020, West Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

NVIDIA

NVIDIA has created AI models which are ideal for the implementation of Smart NPCs in games. In this session we’ll present NVIDIA’s Audio-To-Face technology, which uses AI to generate facial animation based on speech input as audio – especially useful in real-time for games where dialog and speech are synthesized, not pre-canned. We’ll explain how anyone developing smart NPC tools or experiences can integrate A2F in their own projects, at production or runtime stages. Attendees will learn how to integrate speech-driven AI facial animation with standard and custom games character rigs.

Takeaway

Attendees will learn how to integrate speech-driven AI facial animation into various tools and experiences using NVIDIA's Audio2Face.

Intended Audience

Engineers, Animators



Connecting the Global Game Development Community

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