Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Scott Crabtree (Chief Happiness Officer, Happy Brain Science)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Vault Recording: TBD
To succeed in modern game development you typically need to work with members of all generations. But are our differences more generational, or more the age differences between us? Brain science tells us that brains change as they age; while older brains are more successful at some activities, younger brains are more capable at others.
Neuroscience and social psychology can help guide us in working together. In this session you will: Understand age and generational similarities/differences, how brains function at different ages, and how age gaps impact organization effectiveness; Experience how working within and through these differences is important in creating intergenerational engagement and a thriving game studio; Use social psychology to understand and satisfy universal human needs across age and generational differences; Break down generational stereotypes through candid conversation; Create action steps to move forward toward intergenerational engagement and excellence.
You will leave with a better understanding of what makes each generation different, and how to work well with each generation. You'll also understand various myths, and see that many differences we feel are generational are in fact based purely on age. You'll experience where older brains excel, and where younger brains have the advantage. You'll be able to use science to get the best from every colleague.
Anyone working with someone of a substantially different age and/or from a different generation will benefit from this talk. Official and unofficial leaders will especially benefit from the practical tools taught in this session.