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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Using Non-Functional Testing to Guide Game Development (Presented by HeadSpin)

Brien Colwell  (Co-Founder and CTO, HeadSpin)

Date: Friday, July 23

Time: 9:40am - 10:10am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Management

Format: Sponsored Session

Vault Recording: Not Recorded

HeadSpin

Non-functional tests and metrics can be the foundation for cross-team collaboration and help teams focus on the areas of greatest potential improvement. This talk will explore frameworks for adopting non-functional testing as a practice, approaches to meaningfully interpret the metrics, and demonstrate how non-functional testing can improve the overall efficiency of game development. This will also show some of the features of how to jump start using the HeadSpin platform.

Takeaway

Adopting non-functional test practices can complement your existing functional tests. Because of the foundation in data, creating a regression safety net using non-functional tests can be deployed as part of each project team, to create a repeatable process of continually improving performance, user experience, and gameplay.

Intended Audience

This talk is intended for product development and testing teams, including performance, reliability, and data sub-specialities.