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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Using Vertices Over Pixels: Achieving Cartoon Graphics on Standalone VR

Stefan Hell  (Lead Programmer, Salmi Games)

Location: Room 303, South Hall

Date: Friday, March 24

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Faced with the challenges of standing out on the constrained hardware of the Oculus Quest 1, Salmi Games created a highly stylized cartoon look for their game Sweet Surrender. Stefan Hell, Lead Programmer at Salmi Games, will share detailed insights into their novel solution to drawing outlines and inlines on objects in a highly performant way, avoiding post-processing effects and work-intensive hand-painted textures.

Along the way, Stefan will explore the major existing comic-shaded solutions and their various trade-offs. He will also detail the various constraints one faces when developing for hardware-constrained platforms like standalone VR and the importance of designing for your target hardware from Day 1.

Takeaway

Attendees will get a deep walkthrough of the tools and performant method used to support both outlines and inlines for a stylized look on constrained hardware. They will come away with all the tools necessary to implement their own unique implementation.

Intended Audience

This is for graphics programmers, Virtual Reality and Indie developers looking to create stylized graphics for a hardware-constrained platform (like standalone VR).