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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Jameil Johnson (UX Researcher, AbleGamers Charity)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
This session focuses on building stakeholder buy-in for accessibility in gaming by outlining the importance of accessibility in in gaming for people with disabilities. Three aspects used to validate accessibility-informed design in this session target: an Economic approach, a Legal approach, and Social Justice approach.
The purpose of this session is to empower attendee's to not only challenge their own way of thinking about accessibility in games design but to translate that mental framework to stakeholders in a memorable and effective way. With that, the aim is to help cultivate a major shift in the culture of game design, allowing for accessibility centered design to serve as a pillar in the industry.