Jameil Johnson (UX Researcher, AbleGamers Charity)
Location: Room 2001, West Hall
Date: Monday, March 20
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
This session focuses on building stakeholder buy-in for accessibility in gaming by outlining the importance of accessibility in in gaming for people with disabilities. Three aspects used to validate accessibility-informed design in this session target: an Economic approach, a Legal approach, and Social Justice approach.
Takeaway
The purpose of this session is to empower attendees to not only challenge their own way of thinking about accessibility in games design but to translate that mental framework to stakeholders in a memorable and effective way. With that, the aim is to help cultivate a major shift in the culture of game design, allowing for accessibility centered design to serve as a pillar in the industry.
Intended Audience
This is mainly for UX practitioners.