GDC 2025 Session Viewer
UX Summit: Deep Yet Approachable: Designing the Combat Wheel in 'Dragon Age: The Veilguard'
Bruno Porrio (Lead UX Designer, BioWare, Electronic Arts)
Location: Room 2010, West Hall
Date: Monday, March 17
Time: 10:50 am - 11:20 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design, Visual Arts
Format: Lecture
Vault Recording: Video
Audience Level: All
How do you create an experience that feels relatable to a broad audience without losing depth? In this presentation, we'll take you behind the scenes of the UX design process for the Dragon Age: The Veilguard Combat Wheel. A core mechanic of the game, the Combat Wheel integrates multiple deep RPG systems, including combat management and party commands. From early wireframes to playtesting and design revisions, we'll explore the iterations, challenges, and insights that shaped the final experience.
Takeaway
How RPG mechanics can be made relatable, fun, and intuitive without sacrificing depth. It offers a behind-the-scenes look and reflects on the design process and key learnings.
Intended Audience
UX Designers, UI Artists, Researches, Systems Designers, Gameplay Designers.