Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

UX Summit: Deep Yet Approachable: Designing the Combat Wheel in 'Dragon Age: The Veilguard'

Bruno Porrio  (Lead UX Designer, BioWare, Electronic Arts)

Location: Room 2010, West Hall

Date: Monday, March 17

Time: 10:50 am - 11:20 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Design, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

How do you create an experience that feels relatable to a broad audience without losing depth? In this presentation, we'll take you behind the scenes of the UX design process for the Dragon Age: The Veilguard Combat Wheel. A core mechanic of the game, the Combat Wheel integrates multiple deep RPG systems, including combat management and party commands. From early wireframes to playtesting and design revisions, we'll explore the iterations, challenges, and insights that shaped the final experience.

Takeaway

How RPG mechanics can be made relatable, fun, and intuitive without sacrificing depth. It offers a behind-the-scenes look and reflects on the design process and key learnings.

Intended Audience

UX Designers, UI Artists, Researches, Systems Designers, Gameplay Designers.



Connecting the Global Game Development Community