Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences

Jonathan Bieda  (Design Lead, Creators, VRChat)

Location: Room 2010, West Hall

Date: Monday, March 17

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

In the ever-changing world of game development, creating a cohesive and engaging user experience across multiple platforms is essential. This talk will explore strategies for achieving cross-platform consistency and simplifying complex game features for the diverse audiences of each platform. Case studies presented from Teenage Mutant Ninja Turtles: Splintered Fate, a cross-platform co-op roguelike, will offer valuable insights on cross-platform UX that are applicable to various contemporary game development projects.

Takeaway

Attendees will learn how to create a cohesive user experience across multiple gaming platforms and how to adapt complex game features for each platform's audience.

Intended Audience

This talk will benefit anyone interested in simplifying complex game experiences across different platforms and seeking practical examples of current challenges in cross-platform game UX design.



Connecting the Global Game Development Community