Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Joe Florey (User Research, Sony Interactive Entertainment Europe)
Alexandra Perry (Producer, Media Molecule)
Date: Monday, July 19
Time: 9:40am - 10:40am
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
In 2017, Dreams was an incredibly powerful suite of creative tools but it was only being used by ~60 developers within Media Molecule. Since then, it has gone on a long iterative journey to become a tool-set that anybody can pick up and create games with. This talk will summarise how extensive user research and feedback informed design decisions to make Dreams the game it is today, From UI and control settings to tutorials and on-boarding, this talk gives a complete picture of the development of accessible UGC tools with insight from both the user research team and the studio.
Attendees will leave with an overview of the challenges involved with getting players to be creative and engage with UGC tools as well as specific examples from over two years of consistent user research and design. Practical advice for testing UGC driven games and testing for accessibility will also be included throughout.
Game designers, producers and researchers interested in the impact user research can have on the long term development of a game, as well as anybody working on games which include any form of user generated content.