GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

UX Summit: History Shaping Design: Learning UX through the Evolution of Playing Cards

Julia Keren Detar (Game Designer, Untame)

Location: Room 2001, West Hall

Date: Monday, March 16

Time: 3:00pm - 3:30pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: UX

Format: Session

Vault Recording: TBD

Audience Level: All

When it comes to game UX, we tend to focus on video games, but designers have been thinking about user experience for millennia. The history of playing cards provides a treasure trove of knowledge: from function over aesthetics, consistency, recognition, cognitive load, and much more. Join designer and hobby historian Julia Keren-Detar as she presents UX tips and best practices devised and perfected for centuries of card games, but still stand the test of time, and can be applied in your own game.

Takeaway

This talk offers a useful retrospective of traditional card games and their UX challenges, along with the effective solutions that made them timeless. As we learn these lessons from generations of game makers, we can apply them to our own projects.

Intended Audience

UX/Game Designers, and anyone interested in game history and learning best practices through the lens of classic games and their evolution.