Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Julia Keren Detar (Game Designer, Untame)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
When it comes to game UX, we tend to focus on video games, but designers have been thinking about user experience for millennia. The history of playing cards provides a treasure trove of knowledge: from function over aesthetics, consistency, recognition, cognitive load, and much more. Join designer and hobby historian Julia Keren-Detar as she presents UX tips and best practices devised and perfected for centuries of card games, but still stand the test of time, and can be applied in your own game.
This talk offers a useful retrospective of traditional card games and their UX challenges, along with the effective solutions that made them timeless. As we learn these lessons from generations of game makers, we can apply them to our own projects.
UX/Game Designers, and anyone interested in game history and learning best practices through the lens of classic games and their evolution.