View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Sweta Mohapatra (UX Designer, Riot Games)
Location: Room 3016, West Hall
Date: Monday, March 18
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Many games have added accessibility features after launch, but what happens if you try to add a feature that directly impacts gameplay to a live service game? This talk covers the story of how devs on the Legends of Runeterra team explored what it would take to add keyboard mapping to the game. From scoping the work it would take, to evaluating the design and gameplay impact, to creating a proof of concept, attendees learn about how the team tackled this challenge and what we learned about retrofitting accessibility along the way.
Attendees will come away with insight into how a small game team approached retrofitting function remapping to a live service game, what challenges that presented, and what to consider when pitching features for accessibility retrofitting.
Original Text: Attendees will come away with tips on how to generally approach accessibility retrofitting and insight on the team's approach to building keyboard remapping.
This session is open to anyone with an interest in accessibility and may be especially helpful for developers who are interested in adding accessibility features to their game post launch or game teams who are smaller in size.
Original Text: This talk is intended for anyone with an interest in accessiblity.