Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Celia Hodent (Game UX Consultant, Independent)
Anouk Ben-Tchavtchavadze (Senior Ux Designer, Riot Games)
Date: Monday, July 19
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
UX has considerably grown in the game industry in the past years, yet many misconceptions remain.
In this livestreamed fireside chat session, GDC UX Summit advisors Anouk & Celia propose to take stock of the current state of UX in the game industry, as a mindset and a practice. This session is about celebrating the progress made (such as regarding accessibility or acceptance of UX as a whole) and acknowledging our current challenges.
Session participants will be encouraged to discuss how we can efficiently overcome our current challenges (e.g. inclusion or ethics). The session will end with an introduction to the GDC UX Summit talks of the day, and with a Q&A.