View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jazmin Cano (Accessibility Product Manager, Owlchemy Labs)
Peter Galbraith (Senior Accessibility Engineer, Owlchemy Labs)
Location: Room 3016, West Hall
Date: Monday, March 18
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
In this session, Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith describe the approach they took adding blind and low vision accessibility to Owlchemy Labs' most recently released game, Cosmonious High. They share what they learned throughout this process, from early research and development to the feedback received after release. Audience members gain an understanding of what is required to create helpful accessibility features for complex and immersive virtual environments.
Attendees will learn how Owlchemy Labs implemented blind and low vision accessibility in Cosmonious High, from research and consultation to haptic feedback and high-contrast object highlighting. They'll gain insight into engaging the low-vision community for feedback and discover the importance of accessibility efforts in both game and VR development.
Game developers, VR game developers, accessibility advocates, designers, and anyone interested in making virtual reality more inclusive for individuals with visual impairments.