GDC 2025 Session Viewer
UX Summit: Making the World Playful: The Importance of Accessible Mobile Games
Emilio Jéldrez (Creative Lead for Candy Crush Soda Saga, King)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: TBD
Audience Level: All
Emilio Jéldrez is at the forefront of making the mobile gaming industry more inclusive. As Creative Lead for Candy Crush Soda Saga, a game that continually raises the bar for accessibility, he will share a behind-the-scenes look at King's efforts to integrate accessibility. Learn about the collaborative efforts that have led to innovative features in Candy Crush Soda Saga, making it a game that truly everyone can enjoy. Join Emilio as he outlines the process of developing new features, from ideation to execution, and shares his learnings from a decade of experience. As mobile gaming continues to captivate millions, the opportunity to make a positive impact is immense. Discover why efforts to prioritize accessibility can enrich gameplay for everyone.
Takeaway
Participants will leave with actionable insights on how to incorporate accessibility into their games, understanding the importance of designing with inclusivity in mind, and the positive impact it has on player engagement and community building.
Intended Audience
This keynote is ideal for game developers, designers, producers, and anyone interested in the intersection of gaming and accessibility. It's a call to action for the industry to prioritize inclusivity and ensure that the fun and engagement of gaming are available to all.