GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

UX Summit: Microtalks

Christoffer Holmgård (Co-Owner, Die Gute Fabrik)

John Hopson (Director of Analytics, ArenaNet)

Alexis Clay (Software Localization Engineer,

Jingjing Qi (Game Producer, Mattel163)

Sisi Yuan (UX Design Lead, Netease)

Ahmed Salama (Lead UI Software Engineer & UX Designer, DICE EA)

Óscar Losada (Game Feel Programmer, Die Gute Fabrik)

Location: Room 2001, West Hall

Date: Monday, March 16

Time: 10:50am - 11:50am

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: UX

Format: Session

Vault Recording: TBD

Please join us for this year’s GDC UX summit 1st ever series of micro talks. We will be hosting a series of 10 minute micro talks over an hour from seasoned and diverse speakers on a broad spectrum of topics from localization, dynamic text presentation, pacing information flow, mid playtest feedback to adapting a classic game for mobile. Many of these will be supported with case studies from indie dev’s and AAA studios. A few minutes at the end will be reserved for Q&A. Speakers include:

  • Finding the UX Design of Mutazione's Text Presentation -Christoffer Holmgård & Óscar Losada
  • Mid-Playtest Feedback - John Hopson
  • Rebuilding The Interface for Arabic - Alexis Clay
  • The UX challenges of adapting classic UNO to mobile - Jingjingg Qi & Sisi Yuan
  • Pacing Information Flow in AAA : From Horizon Zero Dawn, to Battlefield V. - Ahmed Salama


This series of micro talk will have something for everyone. Since we will have various topics lasting 10 minutes, there are a variety of takeaways: localization techniques, research and testing methodologies, UX best practices in game development and more.

Intended Audience

As there will be a broad spectrum of topics in this session, there will be a bit of something for everyone.