GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

UX Summit: Playtesting God of War Ragnarok Accessibility Options

Sue Pacete  (Senior UX Researcher, Sony Interactive Entertainment)

Location: Room 2001, West Hall

Date: Monday, March 20

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Playtesting the full experience of your linear or open world story driven game can feel daunting—even more so when trying to evaluate the game with a limited pool of accessibility consumers. This presentation will take you through the journey of tackling these challenges and their accessibility approach and methods with God of War Ragnarök. Sue Pacete, Senior UX Researcher at Sony Interactive Entertainment, will discuss what worked well and share lessons for the future.

Takeaway

Attendees will leave with planning and execution tips for accessibility testing on large games.

Intended Audience

This is for anyone interested in playtesting accessibility features for their action-adventure games. Familiarity with the games user research process is useful, but not required.