Sue Pacete (Senior UX Researcher, Sony Interactive Entertainment)
Location: Room 2001, West Hall
Date: Monday, March 20
Time: 1:20 pm - 1:50 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
Playtesting the full experience of your linear or open world story driven game can feel daunting—even more so when trying to evaluate the game with a limited pool of accessibility consumers. This presentation will take you through the journey of tackling these challenges and their accessibility approach and methods with God of War Ragnarök. Sue Pacete, Senior UX Researcher at Sony Interactive Entertainment, will discuss what worked well and share lessons for the future.
Takeaway
Attendees will leave with planning and execution tips for accessibility testing on large games.
Intended Audience
This is for anyone interested in playtesting accessibility features for their action-adventure games. Familiarity with the games user research process is useful, but not required.